ACS-39223 credit hours

Introduction to Game Development

Applied Computer Science · 3 hrs Lecture

Offered: Every Year

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ACS-3922 prerequisites

5 courses appear in this chain, up to 4 levels deep. 1 is needed whichever route you take: ACS-2947

Show the chain
ACS-2947Data Structures and Algorithmsmin C

any one of

ACS-1904Programming Fundamentals II
ACS-1903Programming Fundamentals Imin C

any one of

Pre-Calculus Math 40S

Applied Math 40S

ACS-1805Introduction to Programmingmin C
ACS-1905Programming Fundamentalsmin C

all of

any one of

Computer Science 40S

equivalent

any one of

ACS-1805Introduction to Programmingmin C

Its prerequisites are shown above.

Pre-Calculus Math 40S

Applied Math 40S

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Description

This course is an introduction to game design and development, with a focus on the development of 2D and 3D interactive video games. Topics include the iterative process of game design: analysis, design, prototyping, development, and playtesting; game architecture and mechanics, working with art assets (sprites, textures and models), animation, collision detection, basic artificial intelligence, game management, game user interface, development and deployment for different platforms. Through the exploration of classic video game designs and the use of industry-standard game development tools, students gain hands-on practical experience and a thorough understanding of the basics of game design and development.

Requisite courses

ACS-2947 with a minimum grade of C [prerequisite(s)].

Restrictions

Students may not receive credit for this course and ACS-3930 with Game Development as a topic.

Lecture

From the 2026-27 undergraduate calendar. Always verify details on WebAdvisor or with an academic advisor before registering.